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New Balance,Computer game terminology Taikan _4400

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Computer game terminology Grand View


Computer game terminology Grand View ? Computer game development today, there have been several decade history. Has been formed its own set of terminology systems. All the new and old players, my creative room especially some of the commonly used game terms to do a system finishing, along with English. Access to facilitate the players: # 3D Accelerator: 3D accelerator. A special upgrade to 3D computing capabilities of the PC hardware, but can not raise the display of the computer as a whole. A ACT (Action Game): action games. Games such as play a training hand-eye coordination and reaction force of the environment and function, usually require the control to play the protagonist (or things) to make certain actions under the surrounding circumstances change, such as mobile,Ralph Lauren Danmark, jumping, attack escape defense, etc., to achieve the goal of the game required. Such games pay attention to realistic body movements, the hot fighting the good operation feel and complex attack combinations and so on. AI (Artificial Intelligence): Artificial Intelligence. Refers to the computing power of the computer to mimic the real-world behavior of the human mind and the way the game. That is a very complex set of computing systems and computation rules. Alpha: Alpha test. Game testing is conducted in the controlled environment of the game makers, the general, a test is carried out within the company. AVG (Adventure Game): Adventure game. Games such as a fixed plot or story, the environment and the scene playing a puzzle, the player must solve puzzles with the arrangement of the story. The goal of the game to unlock the puzzles set by the producers or doubt by the accumulated experience of the adventure game protagonist in the story. Usually this type of game is often used to design a detective type of puzzle game. B Beta: Beta testing. Game testing is carried out under a controlled environment by not producers, so in general Beta testing is handed over to selected testers alone to test. Boss: leader, also known as the Huge in the game appear more powerful and tough enemy opponents. General this type of enemy in the course of the game will only appear once, and often appear in off the end, rather than the small monster can repeat appearance in the game. Bug: bugs, commonly known as Those due to the omission of the game designers and testers left in the game program error, the worst case will affect the quality of work. C Cheat: Game Cheats. Game designers hidden in the works in the special skills and play special abilities and effects after use can bring. The first internal cheat program designed for a quick test works, and now almost every game have cheat. Clock Speed: game execution speed. The speed of the game running in the computer, often measured in Megahertz (MHz). Code: password. 1) with Cheat articles; 2) the Source Code. D Doom-like: 3-D shooting game. First-person shooting game. The game screen is the play's vision. Such games are called the Quake-like. E E3 (Electronic Entertainment Expo): the United States at E3. Currently the world's most grand computer games and video game trade exhibition, basic, held in May each year. Easter Egg: Easter egg. Some unexpected, often hidden in the program for the production design of funny content, often on the introduction of the production themselves with ridicule. ECTS (European Computer Trade Show): The European Computer Trade Show. Known as E3, in Europe, held in London in March and September each year. Electronic Game: Video Games. A general term for computer games, video games, and arcade and palm rides. Engine: game engine. A set of the main game. Experience Point: experience points. Often appear in the role-playing game, growth, measured in characters, often upgrade experience points to reach a certain value, then the character becomes more powerful. F FTG (Fighting Game): fighting games. Differentiation from the action game bodiless, refers to the game in the form of one-on-one duel of the two roles. Such games now differentiate 2D fighting games and 3D fighting games. First Person: first person perspective. Refers to the protagonist does not directly appear on the screen, but as the lead field of view. Flight Sim: Flight Simulator game. Is a simulation game categories, allowing the player to feel the manipulation of the aircraft and the fun of flying in the sky. FMV (Full-motion Video): full-motion images. Game titles, transitions and credits the dynamic picture. Forward Scrolling: scroll forward. Background continue to play closer to the scroll mode, often appear in the first-person shooter or simulation games. Frame: Frame, lenses. Display screen of the dynamic units of measurement. FPS (Frames Per Second): display the number of frames per second. The U.S. standard NTSC television programs show the number of frames per second for 30. Display frames of many computer games are more than this figure. Free Guy: extra life. In the game, you may get an extra life, such as collecting a certain number of some kind of treasure. G Game Over: the game is over. This is the most common words in the game, usually the failure of said player, rather than the clearance of the blasting machine. Gameplay: gameplay. The game play is an important factor to determine how much fun a game. Genre: Genre. Is the gameplay of the game to make a classification, such as role-playing, adventure, action, simulation class. GPU (Graphics Processing Unit): graphics processor. The auxiliary CPU processing graphics computing. Graphics Accelerator: graphics accelerator. Specifically to enhance the speed and effectiveness of the hardware. Graphic Adventure: Graphical adventure games. Adventure games under the category, relative to the text adventure game. GUI (Graphical User Interface): graphical user interface. Computer and user interface. H Hidden Level: hidden level. The hidden part of the game refers, self-discovery. That do not play this part can also be clearance, but may cause the play to clean from the change. High-Res: high-resolution. That is, fine screen display mode, but the speed of the game may have to fall. Hint: Raiders tips. Simple research tips to help players solve a particularly difficult problem in the game. HP (Hit Point): vitality. Person or the life value of the combat units. General HP to 0 means that death, even Game Over. HUD (Heads Up Display): the flight instrument panel. Common words in the flight simulation games, often players such as the status of ammunition, speed, target tracking and other operational information. I Interactive Movie: an interactive movie. That is, combination of elements of the game and movie elements of a class of computer interactive works often contain a large amount of the FMV (full motion video). Interface: the game interface. Play the way by operating the game. It determines the degree of difficulty and playability of the game to get started. J Joypad: Gamestick. The handle of the simulation video game, usually an external sound card. Joystick: joystick. Commonly used to play an external joystick for flight, car racing simulation game. K L Level: checkpoints. Game with a continuous full stage scene. Sometimes referred to as Stage. Low-Res: low resolution. Rough picture display mode, but can operate at speeds slightly. M Motion Capture: A motion capture. The process of digitization process of the movement of objects in a 3D environment. Motion Tracker: Action Tracker. Motion capture equipment. Moves: moves. Fighting game character moves skills. MP (Magic Point): mana. The magic value of the character, once you are finished using the magic moves that can not be used. MUD (Multi-user Dungeon): multi-user dungeon, commonly known as Allow people to participate in real-time games on the Internet a similar RPG gameplay, but there is a text mode. Multimedia: multimedia. Mainly refers to the integration of a variety of performance the way a computer works. Such as the FMV (full motion video), computer games, interactive works. N Network Games: online games. That allow people through some kind of network protocol connection will be able to carry out collective game types of games. NPC (Non Player Character): non-player characters. In the role-playing game, playing during the game aftermath to all uncontrolled character. These figures may prompt the vital intelligence clues, or minor characters. O P Password: pass password. Can go directly after the start of the game enter the later stages. Pirate: pirated games. Domestic everywhere proliferation of pirated games, game production companies headache. Pixel: pixel. Screen displays the smallest basic unit. Platformer: gaming platform. Run of the game platforms, including Win95, DOS or UNIX. Player Killing: the player killer. Means playing those characters in a MUD designed to attack, rather than non-players play one of those characters. Polygon: Polygon. Use of the performance of 3D in a 2D screen environment polygonal units. Prototype: prototyping. The prototype of the game works is the fastest production prototype of the game, one can perform the procedure prototype. From these basic program and basic graphics, producers can see the performance from the computer originally envisaged, after adjustment run after to officially started. Puzzle: puzzle. A test play by intellectual puzzles in adventure games. PZL (Puzzle Game): puzzle game. A class designed to continue to puzzle game species as the main content. Q Quake-like: 3-D shooter game. First-person shooting game. See Doom,-like. R Round: Round. Round of fighting games in a contest. RPG (Role Playing Game): role-playing game. This type of game play available for an adventure of the world (Fantasy World) or a reflection of the real world (Real World), the world contains a variety of roles, buildings, shops, a maze and a variety of difficult terrain. The protagonist of the play by play in the world through travel, conversation, trading, fighting, growth, adventure, and puzzle solving to uncover a series of story clues and ultimately to victory the other side. Players to rely on their own courage, intelligence and agility to get again and again, the protagonist played by the continuous development and growth, to the great spiritual meet. RTS (Realtime Strategy Game): real-time strategy game. Corresponding turn-based strategy game, everything happens in real time, asked to play have better agility and macro command capability. S Scaling: Scaling. Some games provide adjustment of the scaling of the picture. Second Person: the second person perspective. Rear-end perspective, followed by the protagonist of the game back. Shareware Software: Shareware works. Side-Scrolling: horizontal scroll bar. The prospect of the game screen and the background from left to right to move scroll mode,mbt espa?a, commonly used in 2D shooting game. SLG (Simulation Game): simulation game. This type of game play can do logical thinking and strategy, strategic use of the environment, and play by the power of discretionary management or governing the game in person, thing or matter, and through this power and strategy Using the required goals to reach the game. The player to fully display their wisdom, in real conditions, grand atmosphere of the game to defeat the enemy, achieve a high level of success to enjoy. Source Code: the original code. The original code directly compiled computer language program, such as the C language, Pascal. SPT (Sport): sports games. Games such as sports, a reflection of reality (refers to the normal movement and sporting spirit) and allow to play with the athlete or a team in control or management of the game, sports game. Stage: checkpoints. See the Level bar. STG (Shooting Game): shooting game. Plane Shooting 3D shooter (first person shooter). Plane shooting class also includes two kinds of horizontal scroll bar and vertical scroll bar. Shooting games are the most common type of early computer games. Storyline: Drama. Synopsis of the game is divided into three kinds of linear, multi-linear and open. Strategy Guide: Strategy Guide Manual. Attached to the game in the box strategy guide. Sub-boss: hidden leader. Some games will be hidden a more powerful leader, usually in the clearance. T TAB (Table): desktop game. Games such as to provide a training in logical thinking or the environment of the puzzle, and there are certain rules and logic. The play must follow the rules set by the game to solve puzzles and reach the goal of the game. Such games pay attention to the superb AI, new gameplay and comfortable operating environment. Play in the game their own entertainment, and travel freely, but also something to enjoy. TBS (Turn-based Strategy Game): turn-based strategy game. Corresponds to the real-time strategy game. Parties involved in the fighting,New Balance, including computers, according to a certain order of deployment strategies. The first deployment will be referred to as a round. Tester: game testers. Game production company dedicated to spend money to hire a senior player of the test works. Text Adventure: text adventure game. Adventure games under the category, relative to the graphical adventure game, mostly produced in Japan cost cartoon game. Third Person: third-person perspective. The most common perspective in computer games, especially 2D games. The player is based on the perspective of a third party to observe the scene with the protagonist's action. U V Vertically Scrolling: vertical scroll bar. The foreground and background of the game screen,nike free, scroll down to move up mode, commonly used in 2D shooting game. View: perspective. At present, many 3D games offer multi-angle adjustment function. VR (Virtual Reality): Virtual Reality. W Walkthrough: Raiders game. Refers to the complete game research guidance. X Y Z Z-line/Z-axis: Z-axis. In a 3D environment, the Z-axis is generally said that the depth of the X-axis represents the height of Y-axis represents the width, with a Z-axis constitutes a 3D environment.

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